![]() ![]() So the idea of being able to click terms within the actual experience, having it be more of this tactile exploratory thing with the video and scrubbing through the video being a thing, that would make sense. ![]() We already were thinking of the core experience in terms of getting away from the keyboard. Going into Telling Lies, we already had in mind that it would be nice for this to make sense on console. With Her Story, it was so designed for those two experiences that console didn't 100% make sense. The leap into indie, making something that was PC and mobile-focused, was the easiest thing to do. Sam Barlow: When I was gainfully employed pre-independent I think everything I made was console only. ![]() Windows Central: What made you decide to put this on consoles? ![]()
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